﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIType
{
    //是否清空“栈集合”
    public bool IsClearStack = false;
    //UI窗体（位置）类型
    public UIFormType UIForms_Type = UIFormType.Normal;
    //UI窗体显示类型
    public UIFormShowMode UIForms_ShowMode = UIFormShowMode.Normal;
    //UI窗体透明度类型
    public UIFormLucenyType UIForm_LucencyType = UIFormLucenyType.Lucency;

}
